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Arkham Horror: Bones of the Yopasi (The Dark Waters Trilogy Book 2) Kindle Edition
Having barely recovered from a profound psychological ordeal, Miskatonic University professor Oliver Grayson looks forward to returning to normal life. Unfortunately for Grayson, however, his trials are only just beginning. After being called to the mist-shrouded town of Kingsport to identify some strange bones, the professor must join an unlikely team of investigators to face a horrifying new threat. But can they conquer their own demons in time to confront their common enemy?
- LanguageEnglish
- Publication dateAugust 18, 2012
- File size911 KB
Product details
- ASIN : B008ZPZ3MC
- Publisher : Fantasy Flight Publishing
- Accessibility : Learn more
- Publication date : August 18, 2012
- Language : English
- File size : 911 KB
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 351 pages
- ISBN-13 : 978-1616615239
- Page Flip : Enabled
- Best Sellers Rank: #64,854 in Horror Literature & Fiction
- Customer Reviews:
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Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers find the book enjoyable, with one mentioning it reads like a module of the Arkham Horror game. The story receives positive feedback, with one customer noting it has enough action to keep it moving.
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Customers find the book enjoyable.
"...This is the 2nd book in the Dark Waters Trilogy. It's not bad and was enjoyable. Personally, I liked the first book in the series better...." Read more
"...book touches on many of the mythos aspects and is a pleasure to read for any fan of Lovecraft, and especially the CoC roleplaying game...." Read more
"...of Nancy drew, this dude can make it creepy, accessible and good." Read more
"...Enjoyable book." Read more
Customers enjoy the story of this Arkham Horror book, with one customer noting it maintains a good pace, while another describes it as creepy.
"This story started well but seemed to lose its way a bit in the second half, I hope this series will improve with the next book." Read more
"Good story, although not as solid as the first or third in the series, but enough to keep the story moving and reveal more interesting tidbits and..." Read more
"...or even a modern interpretation of Nancy drew, this dude can make it creepy, accessible and good." Read more
"Very much in the style of the Arkham Horror game, with good attention to the styling of the period depicted. Enjoyable book." Read more
Customers appreciate the writing quality of the book, with one noting that it reads like a game module.
"...His writing is good and descriptive...." Read more
"...It reads like a module of the game. I highly recommend this book." Read more
"Graham Mcneill is a fantastic author, and i will advise that readers buy anything he writes...." Read more
Top reviews from the United States
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- Reviewed in the United States on July 25, 2019I'll read almost anything related to Arkham Horror, so take that into account.
This is the 2nd book in the Dark Waters Trilogy. It's not bad and was enjoyable. Personally, I liked the first book in the series better. This one had too many strings to follow, and some that seemed to have been forgotten (maybe they'll be cleared up in the 3rd book). Some of the scenes, particularly in the Dreamlands, I kind of skimmed through.
I do like Graham McNeil better than the other authors of the Arkham Horror novels. His writing is good and descriptive. I also appreciate that the books are not laced with profanity (like one of the other authors does... not only do I not appreciate it, but it's not really accurate for the 1920s).
I'm looking forward to the 3rd book.
- Reviewed in the United States on January 4, 2017The last book in the Dark Water Trilogy was almost as good as the first, and way better than the second. This book touches on many of the mythos aspects and is a pleasure to read for any fan of Lovecraft, and especially the CoC roleplaying game. It reads like a module of the game. I highly recommend this book.
- Reviewed in the United States on July 9, 2013This story started well but seemed to lose its way a bit in the second half, I hope this series will improve with the next book.
- Reviewed in the United States on December 9, 2021Good story, although not as solid as the first or third in the series, but enough to keep the story moving and reveal more interesting tidbits and lore.
A bit woo-woo at times, but appreciated the author working in their version of the Dreamlands, etc.
- Reviewed in the United States on November 29, 2013Format: PaperbackVerified PurchaseGraham Mcneill is a fantastic author, and i will advise that readers buy anything he writes. be it 40k, or call of Cthulhu, or even a modern interpretation of Nancy drew, this dude can make it creepy, accessible and good.
- Reviewed in the United States on June 22, 2020... especially if you've had any exposure or background to the Arkham Horror/Eldritch Horror series of games. :'D
- Reviewed in the United States on March 26, 2015Format: PaperbackVerified PurchaseOnly wanted it for the free promo.
Top reviews from other countries
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Davide VincenziReviewed in Italy on August 8, 2018
4.0 out of 5 stars Un piacevole romanzo incentrato sui miti di Cthulhu
Premettiamo una cosa: non è Lovecraft. Quindi se vi aspettate lo stesso tipo di narrazione ne rimmarrete delusi.
Questo romanzo, il secondo di una trilogia, si basa sui giochi da tavolo della Fantasy Flight legati al mondo dei miti di Cthulhu e si discosta di molto dai tipici stilemi lovecraftiani. E' più simile al racconto di una buona campagna del gioco di ruolo de Il Richiamo di Cthulhu.
Detto questo, è una lettura molto piacevole, la trama infatti è intrigante, i personaggi (gli stessi presenti nei giochi summenzionati), sono interessanti e lo stile di scrittura è più che buono. Ovviamente, presuppone una buona conoscenza della lingua inglese, poiché è piuttosto frequente l'uso dello slang e di giochi di parole.
Consigliato.
- Martin St-LaurentReviewed in Canada on August 28, 2014
4.0 out of 5 stars For mythos' fans!
This review contains spoilers, so be warned if you did not read the book yet. This is the second part of the Dark Waters trilogy and it picks up not long after where the first book ended. The first few chapters are a bit disconnected as we follow Oliver Grayson through his investigation of what is happening to his friend Henry; with a brief look at a character living in the dreamlands; and also a brief introduction to other characters living in Kingsport where most of the action will take place. We are also reacquainted with Rex Murphy who is missing his dear Minnie.
There are so many things to set in place and so many secondary characters to introduce that it makes for not only several disconnected chapters, but a very slow beginning. It is not until the sea brings the bones of the Yopasi to Kingsport’s shores that the action starts moving along, but still at a slow pace. Although the investigators are searching for clues, it is a visitor from the Dreamlands bringing news of Henry to Oliver that pushes them to act and guide us towards the conclusion. Here, I want to say “I knew it!!!!” In my review of the first book, I suspected that Alexander Templeton was the red-robed priest, well, it turns out he is! The hints are fairly subtle, but if the reader pays attention, you will notice that he is never there when things are difficult and he seems to know a lot more than he lets on. Many bad things happen once Alexander is made aware of a situation or a potential ally. Once the investigators are closed to their goal, his attitude changes drastically until he reveals his true self to Oliver.
Alright, what did I think of the book? First there were a few typos here and there. I do not know if the printed edition is the same as the kindle edition, but although there were not that many, it was a bit annoying at times. Besides that, I feel like there might have been too much things to put in the book for the amount of pages allowed. It might just be that some secondary events took too many pages for their worth. For instance, there are several pages dedicated to an encounter with a writer of fiction named Gloria. This part did not seem to serve the story much. Because of this encounter, Oliver and his friends are led to a museum where they get their first glimpse of the stones bearing the Elder Signs that will later be their main weapon, but besides this, the encounter does not seem very useful unless the character of Gloria comes back in the third book. Then, the encounter might serve as a good introduction. While interesting, the chapters taking place in the Dreamlands, the chapters about the different characters living in Kingsport like Basil Elton and Silas, and the chapters in which Charles Warren is introduced, all of these seem like a pause in the flow of the story. This is especially true for the chapters with Charles Warren. He is presented as a rather pathetic and violent creature. His encounter with the terrible old man seems out of place and does not bring much to the story. Of course, by the end of the book, we understand he was Alexander’s creature and most likely, his master told him to eliminate the old man because he helped Oliver, but the old man has already helped Oliver, so the attack seems pointless.
The thing that I am most disappointed about is that the investigators are always saved a “Deus Ex Machina”. For instance, the stones bearing the Elder Signs are given to them by the terrible old man without much explanation; at the end of the book, when they are surrounded by the terrible creatures from the depth, a flying white ship comes to their rescue; not long after their miraculous rescue, when Charles Warren is about to kill them, they are saved by the man who lives on Kingsport’s head. I admit I am not that familiar with all the elements of the mytho, so it may make sense to have all these people help. But two of them seem unlikely to be willing to help without a price. However, Oliver was told by the shaman of the Yopasi, Kaula, that he had more allies than he thought, so I am willing to let it go and consider them “unknown” allies.
It seems I did not like the book, but I did, there are just many little things that bothered me as I read it. Of the things I really liked was Oliver’s slow realization that he inherited the duties of the Yopasi. I think that this character is well developed, interesting, and he is a perfect example of an unlikely hero. I also liked how Henry Cartwright’s story unfolded in the two books and the subtle link with Alexander Templeton’s betrayal. A reader who pays attention to the clues can probably see that coming and know that Henry is kept mad by Alexander’s magic, but I think that this situation, spanning over two books, is well developed, subtle and it kept turning the pages. Alexander Templeton is a classic villain, powerful, well-mannered, and wealthy. However, he has an interesting background that explains why he wants to wake Great Cthulhu. It is nice to know why a villain does villainous things .
Overall, it was an enjoyable read and one that I would recommend to Lovecraft’s fans, but not necessarily to people who want a story that unfolds in a fairly straight forward manner. This one is more like a collection of different pieces that fall into place close to the end.
- Mr. Adam G. FranceReviewed in the United Kingdom on March 1, 2014
4.0 out of 5 stars Solid middle novel of a fun Cthulhu Mythos trilogy.
Format: PaperbackVerified PurchaseAs with the first book in this trilogy, I enjoyed this one a lot. Continuing the story, the author does an excellent job of keeping up the fast and exciting pace, whilst also upping the ante, expanding the scope, and ultimately inflicting punishing surprises and set backs upon his heroes, by the end leaving them wounded and bloodied, but preparing for the final battle presumably due in book 3. In other words it does a good job of being the middle of a trilogy.
Following Oliver Grayson, the Miskatonic U anthropolgy professor, from Arkham to a brief and well described visit to twenties New York, then on to continue his investigations in the misty gloom of Kingsport - a neighbouring fishing town to the infamous Innsmouth, where the story begun in Ghouls of the Miskatonic is continued. The book also features a side story touching upon Lovecraft's Dreamlands, which is connected in eldritch ways to Kingsport.
McNeill handles the escalating threats his heroes face well, with them having faced ghouls and cultists in the first book, here they are pitched against undersea foes (no prizes for guessing deep ones play a role), and the face of their nemesis is eventually revealed - which identity I must admit I had already suspected from book 1.
As with the first book in this trilogy, purists are not going to like it, it's a bit too 'light' in tone arguably, and whilst I don't mind that there are some plot threads left open (it is the middle part of the story after all) I did think rather too much is left unanswered, that said I once again found this enjoyably reminiscent of my old Call of Cthulhu rpg adventures, so I look forward to picking up the final book in the trilogy.
- Steve WandReviewed in the United Kingdom on September 8, 2014
5.0 out of 5 stars Cthulhu Mythos just how it should be
After reading Ghouls of the Miskatonic I knew I would enjoy Graham McNeill's 2nd book in the trilogy. Sure, all readers hope for a consistent standard in the books they read, but I had not anticipated quite the level of improvement that 'Bones' represents over the 1st offering. That's not to say that Ghouls was lacking in any way. It wasn't.
In Bones of the Yopasi, Graham builds on the epic story begun in 'Ghouls.' Here he also puts flesh on the bones of the character's introduced in the 1st book, adding to their backstories, giving meaning to their actions and greater depth to their personalities. Here we see the unlikely mix of protagonists gel as a team, gain strength from one another and confidence to face the horrendous task in hand.
The storyline to this episode is more complex than the first. Here we see the link between the world as we know it and Lovecraft's Dreamlands, as the characters are forced to step from one to the other to achieve their quest. It was deftly handled and the author was able to develop the intricate storyline whilst retaining a level of credibility that left the reader immersed in the tale, without experiencing the suspension of belief that would have resulted from clumsy handling or awkward scene changes.
The pacing of the story was excellent throughout and, even in the investigation phase of the piece, there was not a dull moment. The constant threat of impending doom overshadowed each of the character's actions, creating an urgency that made me, as reader, keep turning the pages, despite, often, the lateness of the hour. This foreshadowing was added to by the clever use of setting. The fictional locations of academic Arkham, mist swept Kingsport, degenerate Innsmouth and even the exotic Dreamlands were well drawn, adding to the unbridled sense of menace.
As with book one, this story is written in a manner that will appeal to modern readers, whilst sufficiently retaining a prerequisite gothic style in compliance with the genre. No mythos tale would be complete without sporadic lapses into purple prose, however, and Graham 's occasional contributions are quite clearly his way of doffing his cap to HPL. Nevertheless, whilst forcing me to reach for my dictionary on occasion, they did not interrupt the immersive element to the tale.
Moreover, it is a tale well told, for the quality of writing is first class - well on a par with that of authors who are afforded far greater space on Waterstone's shelves than Mr McNeill. And is considerably better than many I could name. Here's an example in which the writer assaults the reader's senses during a particularly horrific scene:
'Luke watched in horror as the grotesque shadow play gave terrible clues to events behind the curtain: flailing limbs, writhing amorphous shapes that were at once solid and permeable, and splatters of viscous fluids. Something splashed the floor behind the curtain and the man's screams were reduced to a feeble gurgling, like a backed up drain that foams and bubbles with runoff. That horribly final sound was followed by a rain of wet slaps, like a wet mop on a tiled floor.'
At no time do we get to see the tragedy unfolding behind the curtain. But, through shrewd use of well selected wording we are left in no doubt as to the appalling horror being experienced by the poor unfortunate. Excellent stuff. I now relish rejoining Oliver Grayson, Rex Murphy and their associates in the story's concluding episode: Dweller in the Deep.
- spalanzReviewed in the United Kingdom on February 10, 2014
5.0 out of 5 stars A great sequel!
Format: PaperbackVerified PurchaseBones of the Yopasi is book two of the Dark Waters trilogy, a trilogy of novels set in the Arkham Horror universe from Fantasy Flight Games. I suppose as many people did, I came to these books for the 'exclusive' cards available from FFG through the form in the back of them, but to be honest, they've actually been really entertaining!
The trilogy follows Oliver Grayson on his adventures to stop the cult of Cthulhu from raising the age-old star god from his slumber under the ocean, and along the way he comes across some familiar faces to fans of the boardgame. The story takes him from Arkham, where the first book was set, to the town of Kingsport, which also forms one of the major big-box expansions to the game, where Grayson and his allies, armed with the knowledge of the Cthulhu cult learnt from the pages of the dreaded Necronomicon, attempt to gain the upper hand in the battle for the fate of the world. There's a pretty shocking twist near the end that I must admit, I was totally not expecting, that really propels the action into the third novel.
Bones of the Yopasi, like Ghouls of the Miskatonic that preceded it, is a great adventure romp set in the boardgame's universe. It's just really enjoyable stuff, the sort of book you can kick back with on a Saturday afternoon and enjoy for what it is!