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Sims Kindle Edition
F. Paul Wilson, a practicing physician as well as the bestselling author of the Repairman Jack series, turns his attention to the day after tomorrow and shows us how genetic engineering might change the world.
Just a few hundred genes separate humans from chimpanzees. Imagine someone altering the chimp genome, splicing in human genes to increase the size of the cranium, reduce the amount of body hair, enable speech. What sort of creature would result?
Sims takes place in the very near future, when the science of genetics is fulfilling its vaunted potential. It's a world where genetically transmitted diseases are being eliminated. A world where dangerous or boring manual labor is gradually being transferred to "sims," genetically altered chimps who occupy a gray zone between simian and human. The chief innovator in this world is SimGen, which owns the patent on the sim genome and has begun leasing the creatures worldwide.
But SimGen is not quite what it seems. It has secrets . . . secrets beyond patents and proprietary processes . . . secrets it will go to any lengths to protect. Sims explores this brave new world as it is turned upside down and torn apart when lawyer Patrick Sullivan decides to try to unionize the sims.
Right now, as you read these words, some company somewhere in the world is toying with the chimp genome. That is not fiction, it is fact. Sims is a science thriller that will come true. One way or another.
- LanguageEnglish
- PublisherForge Books
- Publication dateApril 27, 2010
- File size3.5 MB
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Editorial Reviews
From Publishers Weekly
Copyright 2003 Reed Business Information, Inc.
From Booklist
Copyright © American Library Association. All rights reserved
Review
"What comes through most clearly . . . is the author's unself-conscious enthusiasm for the craft of storytelling. . . . He's a solid, dependable talent."-San Francisco Chronicle
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
Sims
By F. Paul WilsonTom Doherty Associates
Copyright © 2003 F. Paul WilsonAll rights reserved.
ISBN: 978-0-7653-0551-0
Contents
TITLE,Copyright Notice,
ACKNOWLEDGMENTS,
AUTHOR'S NOTE,
ONE: LACAUSA,
TWO: THE PORTERO METHOD,
THREE: MEERM,
FOUR: ZERO,
FIVE: THY BROTHER'S KEEPER,
EPILOGUE,
Panacea Teaser,
COPYRIGHT,
CHAPTER 1
LA CAUSA
1
WESTCHESTER COUNTY, NY SEPTEMBER 20
A good walk spoiled, Patrick Sullivan thought as he trudged toward the rough where his slicing golf ball had disappeared. Somebody had got that right.
Patrick didn't actually hate golf, but he suffered from a condition he'd come to call GADD — Golf Attention Deficit Disorder. Nine holes and he'd had it. Maybe that was because during his first nine holes he racked up more strokes than most golfers did in eighteen. But today he was playing with Ben Armstrong, CFO of the Jarman department store chain and a valued client, who, although even less skillful than Patrick on the links, seemed immune to GADD.
Maybe it was the clothes. Armstrong, a florid-faced fellow in his sixties, sporting a neat goatee the same steel-gray shade as his hair, had decked himself out in a blue-and-raspberry-striped shirt, raspberry pants, and white golf shoes. Patrick wasn't into sherbet shades; he wore a white shirt, navy slacks, and tan shoes.
Golf or not, he was having a good walk on a bright September day among the luxuriously verdant rolling hills of upper Westchester where the Beacon Ridge club nestled its links. The air was redolent of fresh -mown grass and money.
Christ, he wanted into this place. Not so much for the golf, but because golf was such a great way to do business.
Like today. Armstrong, a club member, had asked Patrick out for a two -some. Wanted to get caught up on the upcoming negotiations with the sales-clerk union. Patrick's specialty was labor law, and though he worked both sides, lately he'd found himself billing more and more hours to the management end.
Beacon Ridge was packed with heavies like Armstrong. A goldmine of potential clients and billable hours. Patrick's firm loved billable hours — little else mattered at Payes & Hecht — and if he could tap into this mother lode ...
A sudden screech from ahead and to his left drew his attention. His caddie was pointing at the ground. "Here, sir, here! I find! Here!"
"Good eye, Nabb," Patrick said as he walked over.
"Yessir," Nabb said, his head bobbing as he grinned broadly at the praise. "Good eye, good eye."
Typical of the Beacon Ridge caddies, Nabb was an average size sim, about five-three, maybe 130 pounds; he sported a little more facial hair than most sims. Armstrong's caddie, Deek, was a bit different — beefier, and seemed taller, although that might be due to better posture. They looked like hominids yanked from the Stone Age and wrestled into the Beacon Ridge caddie uniform of lime green shirt and white pants, but they moved with a certain grace despite their slightly bowed legs.
Beacon Ridge had introduced sim caddies a couple of years ago, the first golf club in the country to do so. Caused quite a stir at the time, but the club members seemed to enjoy the status of being pioneers in the transgenic revolution. Other clubs soon followed suit, but Beacon Ridge remained famous for being the first. By now sims were practically part of the scenery around the links.
"Come on, movie star!" Armstrong called from the green. "You can do it!"
Movie star ... on their first meeting he'd said Patrick reminded him of Axel Sommers, the latest digital heartthrob. Patrick figured Armstrong needed glasses. Sure, they both had blue eyes and slightly wavy blond hair, but Sommers looked just a little too pretty for comfort.
Patrick waved and turned to Nabb. "Let me have the five wood."
The sim's dark brown eyes shifted between the ball nestled in the rough against a broad-leafed weed, and the green a hundred yards away atop a slope.
"Seven better, sir."
"That five's especially made for rough" — Christ knows I'm in it enough — "and this is as rough as it gets."
Nabb pulled out the seven and handed it to him. "Five too far, sir."
"What makes you think you know my game?" Patrick said, trying to keep his annoyance out of his tone. He'd take golf advice from just about anyone, even a sim, but he knew his own limitations. "This is the first time you've caddied for me."
"Nabb watch Mist Sulliman before."
"Really?" He didn't get to play here all that often. How could this creature know his game?
The sim thrust the iron forward. "Seven."
Patrick snatched the club. "Okay. We'll do it your way. But if — I should say, when — it falls short and rolls back down that hill, I'm gonna have your hide."
Nabb said nothing, simply stepped back to give Patrick room.
Patrick took two practice swings, stepped up to the ball, and whacked it. The ball sailed high, sailed straight, and plopped out of sight somewhere atop the slope.
Armstrong started clapping. "Nice shot! Less than a dozen feet from the hole!"
Patrick turned to Nabb and had to laugh when he saw the huge grin on the sim's apelike face. "Don't say you told me so!"
"Nev say, sir. Just want Mist Sulliman win."
Wants the nonmember to win? Odd. But who could figure what went on in an animal's head.
Patrick one-putted and birdied the hole — an event rare enough to warrant a victory jig, but he resisted. Armstrong's caddie seemed as pleased as Nabb.
As they strolled toward the next tee, Patrick noticed swelling and bruising around Deek's right eye.
"What happened to you?"
"Bump door, sir."
"Deek ver clums," Nabb said. "Always bump self. Not watch where go."
"Quit jawing with the help, Patty," Armstrong said. He laughed. "Next thing you know you'll be trying to unionize them."
Nabb dropped Patrick's golf bag.
"Sorry, sir," he said as he knelt to gather up the clubs. "Sometime Nabb too ver clums."
2
Patrick won the round by a single stroke, so Armstrong would have to buy the drinks. Before heading for the bar, Patrick slipped Nabb a ten-dollar bill.
Armstrong snatched it from the sim's fingers and handed it back to Patrick. "No tipping sims. That's a no-no."
"I always tip my caddie."
"If he's human, sure. But what's a sim gonna do with money?"
"Buy candy bars, or maybe a bottle of Cuervo. Who cares?"
"Better not. Holmes'll have a fit."
Patrick knew all about Holmes Carter: club president and a notorious pain-in-the-ass stickler.
Patrick winked at Armstrong. "You ever caddie?"
"Me? Naw."
Of course not, Patrick thought. You were probably getting private golf lessons instead.
"I did. Right here, before anyone ever heard of sims."
And I don't care if he's human, sim, or some kind of robot, Patrick thought, I will always tip my caddie.
When Armstrong turned toward the locker room, Patrick rolled up the bill and palmed it to Nabb.
Inside, they had a corner of the bar to themselves, and while they were talking and drinking — Armstrong a Gibson up and Patrick a Rob Roy on the rocks — he had the odd feeling of being watched. But whenever he looked around he saw only the sims bustling about. The wait staff was human, but sims did all the bussing.
Patrick listened to Armstrong's idea about opening negotiations with the clerks by demanding a few choice give-backs from the full-timers' benefits package. Figured that would put them on the defensive. What an asshole. The idea sucked, truly and big time. Not because of the give -backs — nothing Patrick liked better than putting the screws to the opposition — but because the clerks' negotiator was a bitch on wheels who'd take that kind of opening salvo personally. From there on negotiations would go straight downhill.
But he said, "The idea's got merit, Ben. Let me think on how to approach it."
No sense in miffing a deep-pocketed client.
Patrick ran a hand over the polished mahogany of the bar and looked around at the well-heeled members gathering in clusters on either side or filtering into the adjacent dining room. He wanted to belong here so bad it made his gut ache. Wander in whenever he damn well felt like it, set his foot on the brass rail, and hang with the high rollers, trolling, setting his hooks, reeling them in.
But he'd already been turned down three times.
While Armstrong was ordering another round, Patrick headed for the men's room. After he washed up, the white-coated sim attendant handed him a towel.
"May sim speak, Mist Sulliman?"
Patrick glanced at him in the mirror. An older sim, touches of gray at his temples and above his large ears. Patrick had been here often enough to recognize him. His brass name tag read "Tome."
"You know my name?"
"Read you in paper, see play golf —"
"Wait-wait-wait. Read in paper? Sims can't read."
"This sim read."
That jolted Patrick. The world was still trying to get used to talking animals, but reading — sims weren't smart enough. Or at least they weren't supposed to be.
"How'd you learn to read?"
"Taught self, sir," Tome said, puffing his chest. "Not good, but can do."
Patrick stared. "This is amazing! Why haven't you told the world?"
Tome shook his head. "Other sim name Groh learn read. Tell evyone. Mans come take way. Nev more see Groh."
"Really?" Who could that have been but SimGen? But why recall a reading sim? Unless it was to see how they could replicate the ability.
"Please not tell."
"Okay. Mum's the word." But a reading sim ... he shook his head in wonder. "So what'd you want to say?"
"Mist Sulliman lawyer, yes?"
"Yes." Patrick grinned. "This isn't going to be a lawyer joke, is it? Don't tell me you do stand-up too."
"No, sir. You lawyer for union, is true?"
"Some days, yes; some days I'm for management. Where's this going, Tome?"
"Sims been talking and ..." His voice trailed off.
Impatience nibbled at Patrick. Out there on the bar the ice in his drink was melting.
"And what?"
"And ..." The words rushed out: "And sims want you start sim union."
Patrick's jaw dropped — he was looking in the mirror when it swung down and he saw it hang open like a trapdoor. Slowly he turned.
"A sim union? Have you been nipping at the aftershave, Tome?"
"Have money," Tome said. "Have saved. We give you make sim union."
"Wait a minute ... wait a minute ..."
Patrick suddenly had a wild thought. He looked around for a video camera. When he didn't see one, he checked the stalls — all empty. Laughing, he came back to Tome.
A reading, AFL-CIO sim. Sure.
"All right, who put you up to it? Armstrong? Rogers? Come on, who?"
"No, Mist Sulliman. We know you. Want hire."
Could this cloned ape be serious?
Patrick sighed. "Tome, you have no idea what you're saying. Unions are for people. Sims aren't people. That's the law."
"Yessir, but Mist Sulliman lawyer. Lawyer change law. You —"
Just then the door swung open and Holmes Carter waddled in. About Patrick's age — mid-thirties — but he looked older and had a commanding lead in the gut department. A bulbous forehead and no lips to speak of, and where Patrick's hair lay thick and fair, Carter's was dark and thinning; his scalp gleamed through his comb-over. Soon he'd be a chrome dome.
Or maybe not. Looking at Carter's hair now, Patrick noticed that it was thicker; didn't appear to be a rug or a weave either. Must have gone and got himself a splice to replace his baldness gene. You ol' devil, you.
Too bad the genemeisters couldn't do anything to reduce his fat. Scalps were easy: a limited number of cells to splice. Fat was a whole other deal — trillions of fat cells in a body.
But fat, thin, bald, or pompadoured, Carter would always be a first-class dork. No splice for that. But he was also third-generation Beacon Ridge and first in line to inherit the family's string of car dealerships. In his teens Patrick had caddied for the two preceding generations of Carters and they'd been pretty decent. But Holmes ... Holmes must have been fashioned from what had collected in the skimmers of their gene pool.
Although Patrick qualified for the club professionally and financially — at least on paper — he hadn't been able to squeak past the membership committee. The blackball rule was alive and well here, and he was pretty sure Holmes Carter had used it to keep him out. Probably couldn't tolerate the idea of a former caddy hobnobbing with the members.
"Talking to yourself again, Sullivan?" he said, baring his teeth in what passed for a smile.
"You might not believe this, Holmes, but Tome and I were just ..." Patrick noticed a sudden fearful widening of the sim's eyes "... having a little chitchat."
Carter swung on Tome. "You know the rules! No talking to people — even if it's a nonmember. You are to be barely seen and never heard!"
"Yessir," Tome said. He turned away and hung his head.
Patrick spotted the ID number and bar code tattooed on the nape of the sim's neck.
"Lighten up, Holmesy," he said, then eyed the man's gut. "In more ways than one. What's he supposed to do when I talk to him? Ignore me?"
Carter bellied up to the urinal. "If it's you, yes. What's the matter? Can't get any people to listen to you?"
"I guess I like sims better than some people I know — present company included."
Carter had that shark grin again as he returned from the urinal and began rinsing his hands. "You never learn, do you, Sullivan. Why do I keep seeing you around here? When are you going to quit cadging rounds of golf from our members and bamboozling them into sponsoring you? Didn't you get the message when the committee turned you down? You're not wanted around here."
That stung. But Patrick hid the hurt and said nothing, simply stared at him.
"What's the matter?" Carter said as he dried his hands. "Cat gotcher tongue?"
"No," Patrick said. "Just wondering why you sprang for a hair splice and passed up one for a personality." Figuring he didn't have to worry about burning nonexistent bridges, he added: "Also wondering why I'm standing here listening to a used car salesman —"
"They're not used!"
"— who has to use a homing pigeon to get his belt around his waist."
Carter's pie face reddened toward cherry. "You think you're funny?"
"I'm no Bill Hicks, but I have my moments."
"Keep it up, Sullivan. I hear you tipped a caddie today. Just keep it up and I'll have you banned from the grounds, so no matter how many friends you have here, you'll never step on our course again."
He threw his towelette at Tome and stormed out.
Patrick waited for the door to close, then turned to Tome.
"When do you get off?"
"Club close ten," Tome said.
"I'll meet you then. You may have found yourself a lawyer."
3
Patrick buzzed around in his new Beemer 1020i, more car than he cared for, but if you wanted to snag the big clients, you had to look like you didn't need them. As he drove he pondered how to tackle this sim union thing, and wondered why he was attracted to it. He smiled, realizing the two things he most enjoyed in his professional life were making money and pissing off people he didn't like — in that order. And when he could combine the two, that was heaven. Better than sex. Well, almost.
A bid to unionize the Beacon Ridge sims would be a definite two-fer.
As he wound through the back streets of Katonah he tried to organize what he knew about sims. They weren't news anymore but they hadn't been around long enough to be taken for granted. He was old enough to remember the uproar when Mercer Sinclair introduced the first sim at an international genetics conference in Toronto.
He shook his head. He remembered how at the time it had been all anybody talked about. Religious groups, animal rights groups, and branches of the government from the FTC to the FDA had raised holy hell. You couldn't turn on a TV or radio without hearing about sims or the Sinclairs.
Everybody knew the Sinclair brothers' story. Sims hadn't been their first brush with genetic notoriety. Ellis and Mercer started gene-swapping while grad students at Yale, published some groundbreaking papers, then quit and went into business for themselves. Their first "product" had been an instant success: a dander-free feline pet for people allergic to cats. They used the enormous profits from that to start work on altering apes.
What they came up with was a creature more than chimpanzee and less than human. As Mercer Sinclair, the brother who seemed to do all the talking, had tirelessly explained on every show from Leno to Letterman to Ackenbury, and anyone else who had an audience, they'd settled on the chimpanzee because its genome was so close to a human's — a ninety-eight-point-four percent match-up in their DNA. As Sinclair liked to point out, there was far greater genetic difference between a chimp and a gorilla, or between the different species of squirrels running around the average backyard.
One-point-six percent, Patrick thought, shaking his head ... the difference between me and a monkey. If ninety percent of DNA was useless junk, how many genes was that? Couldn't be many.
With so much shared DNA, it hadn't taken a whole lot of germ-line engineering to produce a larger skull — allowing for a larger brain, greater intelligence, and the intellectual capacity for speech — and a larger, sturdier, more humanlike skeleton. That took care of functional requirements. Smaller ears, less hirsute skin, a smaller lower jaw, and other refinements made for a creature that looked far more human than a chimp, one that might be mistaken for a Homo erectus, but never for a Homo sap.
The result was the sim:a good worker, agile, docile, with no interest in sex or money. Not an Einstein among them, but bright enough to speak a stilted form of whatever language they grew up with.
To manufacture and market the product — Mercer Sinclair insisted from the get-go on referring to sims as a product — the brothers had formed SimGen. And SimGen got the government to agree that the creatures were just that: a product.
(Continues...)Excerpted from Sims by F. Paul Wilson. Copyright © 2003 F. Paul Wilson. Excerpted by permission of Tom Doherty Associates.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- ASIN : B003ILKLN4
- Publisher : Forge Books
- Accessibility : Learn more
- Publication date : April 27, 2010
- Edition : First
- Language : English
- File size : 3.5 MB
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Print length : 415 pages
- ISBN-13 : 978-1429915311
- Page Flip : Enabled
- Best Sellers Rank: #661,280 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the author

I was born toward the end of the Jurassic Period and raised in New Jersey where I misspent my youth playing with matches, poring over Uncle Scrooge and E.C. comics, reading Lovecraft, Matheson, Bradbury, and Heinlein, listening to Chuck Berry and Alan Freed, and watching Soupy Sales and horror movies. I sold my first story in the Cretaceous Period and have been writing ever since. (Even that dinosaur-killer asteroid couldn't stop me.)
I've written in just about every genre - science fiction, fantasy, horror, young adult, a children's Christmas book (with a monster, of course), medical thrillers, political thrillers, even a religious thriller (long before that DaVinci thing). So far I've got about 55 books and 100 or so short stories under my name in 24 languages.
I guess I'm best known for the Repairman Jack series which ran 23 novels. Jack is out to pasture now, but I may bring him back if the right story comes along.
THE KEEP, THE TOMB, HARBINGERS, BY THE SWORD, and NIGHTWORLD all appeared on the New York Times Bestsellers List. WHEELS WITHIN WHEELS won the first Prometheus Award in 1979; THE TOMB received the Porgie Award from The West Coast Review of Books. My novelette "Aftershock" received the 1999 Bram Stoker Award for short fiction. DYDEETOWN WORLD was on the young adult recommended reading lists of the American Library Association and the New York Public Library, among others (God knows why). I received the prestigious Inkpot Award from San Diego ComiCon and the Pioneer Award from the RT Booklovers Convention. I'm listed in the 50th anniversary edition of Who's Who in America. (That plus $3 will buy you a coffee at Starbuck's.)
My novel THE KEEP was made into a visually striking but otherwise incomprehensible movie (screenplay and direction by Michael Mann) from Paramount in 1983. My original teleplay "Glim-Glim" first aired on Monsters. An adaptation of my short story "Menage a Trois" was part of the pilot for The Hunger series that debuted on Showtime in July 1997.
And then there's the epic saga of the Repairman Jack film. After 20 years in development hell with half a dozen writers and at least a dozen scripts, Beacon Films has decided that "Repairman Jack" might be better suited for TV than theatrical films. (We'll see how that works out.)
I've done a few collaborations too: with Steve Spruill on NIGHTKILL, A NECESSARY END with Sarah Pinborough, THE PROTEUS CURE with Tracy Carbone, and the Nocturnia series with Thomas Moneleone. Back in the 1990s, Matthew J. Costello and I did world design, characters, and story arcs for Sci-Fi Channel's FTL NewsFeed, a daily newscast set 150 years in the future. An FTL NewsFeed was the first program broadcast by the new channel when it launched in September 1992. We took over scripting the Newsfeeds (the equivalent of a 4-1/2 hour movie per year) in 1994 and continued until its cancellation in December 1996.
We did script and design for MATHQUEST WITH ALADDIN (Disney Interactive - 1997) with voices by Robin Williams and Jonathan Winters, and the same for The Interactive DARK HALF for Orion Pictures, based on the Stephen King novel, but this project was orphaned when MGM bought Orion. (It's officially vaporware now.) We did two novels together (MIRAGE and DNA WARS) and even wrote a stageplay, "Syzygy," which opened in St. Augustine, Florida, in March, 2000.
I'm tired of talking about myself, so I'll close by saying that I live and work at the Jersey Shore where I'm usually pounding away on a new novel and haunting eBay for strange clocks and Daddy Warbucks memorabilia. (No, we don't have a cat.)
Customer reviews
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- Reviewed in the United States on August 12, 2016After the first hundred pages, I was pretty sure this was going to be a long speculative fiction story about the legal standing of genetically engineered hominids. Well, I was wrong. The story started taking some twists, and it became quite the thriller. I thoroughly enjoyed the remaining 300 pages.
The author is a physician, so he knows what he's talking about in regards to the genetic and biological issues. He also has a good way of thinking outside the box, as shown in his Repairman Jack novels.
Recommended.
- Reviewed in the United States on July 23, 2021Very thought-provoking read
- Reviewed in the United States on March 30, 2011My husband's brother and sister got him hooked on F. Paul Wilson's Repairman Jack Series, so for his birthday I purchased several F. Paul Wison books that he hasn't read, two of them being the last two published of the Repairman Jack Series. There is one yet to be published, #15, and then the series will come to an end. My husband is a great fan of F. Paul Wilson and he was thrilled to receive these books that he's not yet read. I cannot give a true rating since I've not read them, but I'll chance it by giving a 4 star rating because I'm sure he'll enjoy these as he did the previous ones. In fact, as I am typing this, he's reading one of the books right now.
- Reviewed in the United States on December 12, 2017Great questions. If more animal than human are the beings made a product? Would it be equal to slave labor?
- Reviewed in the United States on February 22, 2013Entertaining, interesting, well written. I enjoyed it very much and do like many things that I have read from F. Paul Wilson. Very imaginative.
- Reviewed in the United States on February 7, 2008SIMS(2003) is a very near future SciFi story, that starts out with the Bush Administration somehow "overlooking and allowing" an "evil corporation" to create Chimp-Human hybrid clones and be allowed to lease them out as a cheap (basically slave) labor like class of workers.
Overlooking the anachronistic beginning, and fairly feeble end, the middle parts of the book are actually quite good and exciting - with a likable heroes/heroines and unlikable bad guys. The depiction of the Sims themselves is also quite interesting.
But, the ending was a bit too contrived and sappy for my tastes - so, I give this book a lukewarm recommendation.
- Reviewed in the United States on March 20, 2017SIMS by F. Paul Wilson
This book is 13 years old and yet is still cutting edge. Genetic manipulation and it's results are the focus of the book. The development of an evolved chimpanzee and it's enslavement is the key plot line.
One of the more interesting factors about the book was the syndicated article in the Naples Daily News last week dealing with the court fight to get some chimps declared human. If you are reading this review on Amazon, there will be no link to the Associated Press article as Amazon review policy doesn't allow links. My author page here at Amazon has a link to my website that shows the article under News.
The author deals with bi-polar disorders and refers peripherally to the dangers of cosmetic genetic modification.
Dispensing with the educational and philosophical aspects of the book, it was an exciting and captivating story that challenges stereo-types and prejudice. Sadly that is probably more important in today's political climate than it was 13 years ago.
I recommend the book.
- Reviewed in the United States on January 24, 2015This was one of those offshoot series F. Paul Wilson books that I bought a few years ago that wasn’t Repairman Jack, yet because I love his writing, I wanted to sample his other stuff. I picked it up a few years ago, but never reviewed it until now (2015).
The story is quite imaginative and creepy, in its own way, about mixing humans and chimps and what could happen inbetween. Of course, evil forces come into play and mayhem ensues. As usual, I won’t go into plot details as I’m sure others have and that’s beating a dead horse (I don’t care if it’s a cliché, sue me).
What I like is the solid third-person, fast moving story line, interesting characters and plot twists. Wilson just has a great way of telling a story. Whether he goes off the deep end with any plot elements, I have a pretty high tolerance for suspending my disbelief, yet nothing in this story made me have to stretch that far. Then again, I’m no biological scientist and at least, he is or was an M.D. so he has a huge jump on me with that kind of expertise.
The fact is that I had a great time and closed the book with a smile on my face. Can’t ask for better than that. It wasn’t Repairman Jack, but it was still pretty decent. Recommended.
Top reviews from other countries
- manbearpigReviewed in the United Kingdom on February 16, 2005
2.0 out of 5 stars Worst FPW ever...
This is a poor book by Wilson's high standards. Firstly, he sets it in the near future in a world almost without difference form our own...everything is the same, except that genetics have evlolved to the point were chimp-human hybrids exist everywhere as a form of slave labour. Anyway, a hot-shot young lawyer decides to help a shadowy underworld organization organize a union for these SIMS, and the book tells their story...beyond the genetically modified mandrill playing Mortal Kombat 22 though, its a rather boring story. It also features an amazingly predictable "shock" ending...simply not up to FPW's usual standard, although i guess everyone is allowed an off day.
- ShuhReviewed in Canada on September 6, 2016
5.0 out of 5 stars Different near future science fiction
Science fiction story with some length and depth. The topic is relevant and will cause you to think a bit about the issues within a good story. No complaints the story kept my interest start to finish.
-
猫三朗Reviewed in Japan on June 27, 2010
5.0 out of 5 stars 圧倒的な面白さです
Paul Wilsonの作品はほとんど読んでいますが、ハズレがありません。
この本も、人間、科学の進歩、生きること等について深く考えさせられつつ、娯楽小説としてもページを繰る手が止まりません。
前の方も書いていらっしゃいますが、この本がどうして翻訳されないのか不思議です。
最近のキング、クーンツの作品の、遥かに上を行く本です。