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Guild of Tokens (NYC Questing Guild Book 1) Kindle Edition

4.0 out of 5 stars 54 ratings

The quests are real, the rewards are real, and the dangers are unimaginable.

Jen Jacobs's nights are spent traversing a strange city finding hidden objects, slaying dragons, and tangling with a host of fellow adventurers. And her days are spent counting down the seconds until she can return to the grind and continue racking up tokens and leveling up.

Except Jen isn't playing a video game.

It's all real and happening right in New York City.

After a particularly harrowing quest pairs her up with Beatrice Taylor, a no-nonsense and ambitious mentor, Jen hopes she’s on the path to becoming a big-time player. But as she dives deeper into the game’s hidden agenda, she realizes Beatrice has her sights set on the Guild, the centuries-old organization that runs the Questing game. And the quests Jen loves are about to put both of them in grave danger.

Will Jen survive the game before powerful forces cut her real life short?

Guild of Tokens is an epic new twist on conventional urban fantasy. If you like determined heroines, gritty cityscapes, and strange magic, then you’ll love Jon Auerbach’s rollercoaster tale.

Buy Guild of Tokens to roll into an action-packed quest today!

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From the Publisher

Quests
rewards
dangers

Editorial Reviews

Review

"Guild of Tokens is a thrilling and highly imaginative urban fantasy tale of adventure, secrets, magic, and betrayal. Set in an alternate version of our own modern world, there are plenty of things that appear familiar and relatable, but even more to discover beneath the veil of normalcy. Within its pages, author Jon Auerbach takes us on a massive and dangerous scavenger hunt for vastly coveted tokens and the truth, presenting an account that perfectly portrays the concept that every action has an equal and opposite reaction, displayed through shocking consequences upon consequences. Transportation portals, relics, heists, risk and peril, this book has a little bit of everything, and it's been a long time since I've had this much fun with a story." - Whispers & Wonder

"
Guild of Tokens is an inventive urban fantasy that is rife with fun, quick pacing, and morally grey characters. With references to The Matrix and Alice in Wonderland, this is a piece that is self-aware and has chosen an engaging tone, that is at once lighthearted and a serious look at relationships and life." - Paul's Picks

"Jon Auerbach treats us to a rousing litRPG-like adventure through Manhattan.
Guild of Tokens is a unique blend of genres, one-part urban fantasy, one-part litRPG, and one-part mystery. A fun read that keeps you engaged. The sense of mystery and discovery is second to none and the main character is highly relatable. If you enjoy urban fantasy and morally grey characters this is the one for you." - Calvin Park, Fantasy Book Review

"If you enjoy RPGs, read this book. If you've ever spent hours on end trying to defeat the end boss in a video game, read this book. If you enjoy scavenger hunts, adventure, mystery, and excellent writing, read this book. The characters were interesting, the plot fascinating, and the way it all came together was fantastic. Trust me on this one: you need to grab this book and join the Quest."
-Witty and Sarcastic Bookclub

"A good balance of real-life, relationships, magic, and mayhem. Overall, a solid beginning to a very promising series."
- Kitty G Books

"Guild of Tokens is an enjoyable romp, especially for those who like LitRPG style books that play on classic video game tropes in the 'real world.' It's a fun puzzle adventure, a race to decipher clues from history to find a final legendary object." - Realms of My Mind

"Guild of Tokens is an inventive, adventurous, and highly compelling urban fantasy with a dash of litRPG elements and an exciting plot. I had a blast with this one." - Forever Lost in Literature

"I am always looking for fantasy that is a little bit outside the box. I don't always connect with those really classic fantasy stories, instead I like fantasy that takes those elements and does something really different, and [
Guild of Tokens] was just so crazy unique. If you're looking for fantasy that's just really different, this is such a good one to check out." - The Shades of Orange BookTube Channel

From the Author

NYC Questing Guild series
    • Guild of Tokens - B07STPH2F5
    • Guild of Magic - B0C6H813FS
    Guild of Tokens: Origins - B07Y9DP39L
      • Trainee (#0.1)
      • Enforcer (#0.2)
      • Relic Hunter (#0.3)

      Product details

      • ASIN ‏ : ‎ B07STPH2F5
      • Publisher ‏ : ‎ ARC Worlds Publishing
      • Accessibility ‏ : ‎ Learn more
      • Publication date ‏ : ‎ June 25, 2019
      • Language ‏ : ‎ English
      • File size ‏ : ‎ 5.1 MB
      • Simultaneous device usage ‏ : ‎ Unlimited
      • Screen Reader ‏ : ‎ Supported
      • Enhanced typesetting ‏ : ‎ Enabled
      • X-Ray ‏ : ‎ Not Enabled
      • Word Wise ‏ : ‎ Enabled
      • Print length ‏ : ‎ 422 pages
      • Page Flip ‏ : ‎ Enabled
      • Book 1 of 2 ‏ : ‎ NYC Questing Guild
      • Customer Reviews:
        4.0 out of 5 stars 54 ratings

      About the author

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      Jon Auerbach
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      Full content visible, double tap to read brief content.

      Jon Auerbach's love of fantasy began at the tender age of six, when his parents bought him the classic 1977 animated version of The Hobbit.

      Jon hopes to pass on his stories to the next generation, including his kids, who have their own copy of The Hobbit that they lovingly call "the Bilbo book."

      Check out www.jonauerbach.com/newsletter to get the short story Guild of Tokens: Trainee for free!

      Customer reviews

      4 out of 5 stars
      54 global ratings

      Review this product

      Share your thoughts with other customers
      Most imaginative and ingeniously choreographed!
      5 out of 5 stars
      Most imaginative and ingeniously choreographed!
      Incredibly imaginative! The book that keeps on giving. Guild of Tokens is one of the most imaginative and ingeniously choreographed novels I have ever read. I had the pleasure to listen to this novel on audio and was blown away by its dimensions. Elements from history, fantasy, and fiction all play in concert to create a uniquely crafted plot filled with surprises and suspense. Jen works in the gaming industry and leads a lackluster life. Days in and out are just mundane. She's in a long-distance relationship, overworked and under-appreciated. Then, one day comes an email, she casually discards, like advertising. Upon receiving it, again and again, she wonders what it's all about: Join the Quest and receive tokens for it. It turns out that this is a real-life RPG game in which questors collect items or do challenges to gain tokens. Jen is at a prime location in NYC, and her quests start from collecting rats and apples at the beginning and range to tracking down old texts, dodging blows by other players, and ultimately lead to a haunt of life and death. Somewhere midway in the story, Beatrice, a high-level expert at the game becomes Jen's mentor and they enter a binding contract to work together in this game. What they are after is the centuries-old guild and it hurls them into an adventure of epic proportions. This novel was amazing and I can't quite wrap my head around how one can think this all up and put it on paper. There was a bit of magic, friendship, heartache, and funny moments that added up into an exciting and dangerous adventure, entertaining and captivating to read. I liked Jen's character, she is a tenacious one and catches on quickly, but it wasn't until Beatrice entered the novel that everything really revved up. Beatrice is a no-nonsense person, almost blunt or to the point of disregard. She practically takes command of the situations until Jen follows through and they become a team. However, they are not always on the same page and their own agendas don't always line up. The added tug of war complements a hair raising plot with missed chances, backstabs, and secrets. The idea of questing in real life (role-playing / RPG) may not be far fetched, but Auerbach took that concept to a whole different level when he added historical bits and the old guild in this treasure hunt of clues and mystery combined with what's at stake for the players. Initially, I had no idea if I would get on with this premise. I never was a gamer but it really wasn't intimidating at all. I'm glad it stayed on the path of a quest, say like geo-caching in a sense on a much bigger scale. It's definitely an exciting story, and I seriously want more people to read this. Definitely recommend it :)
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      Top reviews from the United States

      • Reviewed in the United States on August 5, 2019
        Format: Kindle
        Jon Auerbach treats us to a rousing litRPG-like adventure through Manhattan. Guild of Tokens is a unique blend of genres, one-part urban fantasy, one-part litRPG, and one-part mystery. There’s a lot to like in Auerbach’s first novel.

        Guild of Tokens has one of the most unique and interesting concepts I’ve ever encountered. Our main character, Jen Jacobs, discovers what is essentially a Craigslist for weird quests in New York City. Of course, there is something deeper going on, and Jen discovers secrets about herself and the world and the way the world works that are absolutely mind boggling. I was immediately drawn into this world and while the ideas here are absolutely fantastical the entire concept also seems incredibly believable. That may be, at least partially, down to the relatable main character Auerbach gives us in Jen Jacobs. You care about her immediately, and find many of your own thoughts echoed in her viewpoint as she is discovering this hidden world. Her emotions as she uncovers mystery upon mystery also seem very authentic and real-to-life. Yet it’s not only the world that shines here, but Jen as a character. She’s hurting and broken in some ways, just trying to get by. As readers, we can empathize with her. She’s obviously trying to work through things. It’s very fun to read about, but there are also moments of pain because we see her making poor decisions, or at least decisions we know will end up bringing her more pain. The book, without being at all preachy, feels at times as if it’s a warning about the dangers of addiction. With both the MC and several of the side characters, Auerbach has given us textured, deep, morally grey characters that are excellent fun. It’s impressive to find characters that are so morally gray and yet feel so relatable.

        One of the weaknesses for the book, from my perspective anyway, was a tendency to begin chapters by jumping forward in time from the end of the last chapter and then having a flashback to fill in the missing time. A few times, instead of a flashback, we simply have the character thinking about what happened. For me, this absolutely destroyed the tension inherent in the ending of some chapters. I wanted to know what happened next, and instead jumped forward several hours, days, or even weeks, and then had to have all the rest backfilled. It’s a method I’m never thrilled with and I don’t think it worked at all for the pacing of the novel. There are also a couple moments that strain credulity in terms of some of the characters and their ability to sort of just ignore friends, family, or jobs in order to give themselves fully to quests. Yes, I know, I’m willing to believe magic exists in a novel, but I’m picking on the believability of someone ignoring a job? It does seem a bit hypocritical, but for me some of that just didn’t seem to fit.

        Guild of Tokens is a fun read that keeps you engaged. The sense of mystery and discovery is second to none and the main character is highly relatable. If you enjoy urban fantasy and morally grey characters this is one for you.

        7.0/10

        3.5/5 stars.

        5 – I loved this, couldn’t put it down, move it to the top of your TBR pile
        4 – I really enjoyed this, add it to the TBR pile
        3 – It was ok, depending on your preferences it may be worth your time
        2 – I didn’t like this book, it has significant flaws and I can’t recommend it
        1 – I loathe this book with a most loathsome loathing
        3 people found this helpful
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      • Reviewed in the United States on April 12, 2020
        Format: KindleVerified Purchase
        It really is, and I have to recommend reading it to everyone. Actually, though, the guild story had already been released in series that are also worth reading.
        One person found this helpful
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      • Reviewed in the United States on December 7, 2024
        Format: PaperbackVerified Purchase
        Book was produced with a remarkably thin and soft material for its paperback jacket. Almost as bad as the Eragon paperbacks. Clearly, this will be a floppy paperback after two reads.
      • Reviewed in the United States on October 28, 2019
        Format: Kindle
        Guild of Tokens is an inventive, adventurous, and highly compelling urban fantasy with a dash of litRPG elements and an exciting plot. Urban fantasy is still one of those subgenres that I haven't read extensively in, so I was excited to check out this book and explore some more urban fantasy, and I'm happy to say that I had a blast with this one.

        In Guild of Tokens, we follow Jen, a woman who is looking for something more in her life. It's not that her life is bad, but it's also not exactly exciting or particularly happy and she's looking for something a bit more in the way of adventure, which is pretty much exactly what she gets once she joins a real-life questing game. I love this premise and was constantly looking forward to see the quests Jen would have to have take on, as well as how as how she would be able to take on all of them.

        In addition to Jen are a variety of other characters that we run across with her while embarking on the various quests, all of which I found to be executed particularly well. Auerbach definitely knows how to create interesting, developed characters with real flaws and personalities that make them seem like real people I might run across in New York. There are also a lot of important topics handled in really smooth, almost quiet ways that stand out to me as effortless and talented writing.

        The setting of this book is in New York and although I've only ever visited it once, it seems obvious that Auerbach has captured the essence of the city where the majority of the events take place. It felt authentic and fresh, the real and normal mixing easily with the more fantastic elements at play. This really seemed like it could be real and actually happen at any time in the real New York of our world, which added to my enjoyment immensely.

        The only areas I tended to have issues with were in regards to the pacing. I believe that this book was once released in three parts as three separate novellas, and I find that slightly apparent in relation to how the narrative flowed throughout the book. There were a few moments that felt slightly repetitive or just had awkward pacing jumps that stood out to me and I'm not sure if the previous novella format is the problem or if the pacing itself had some minor issues. Regardless of the cause, it's something that stood out to me enough that I wanted to mention it, but it didn't take away from the excitement of the plot itself.

        This was an extremely entertaining urban fantasy with litRPG elements that I would easily recommend to any fantasy fan.
        3 people found this helpful
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      Top reviews from other countries

      • Kindle Customer
        4.0 out of 5 stars Geeks! In an adventure with magic
        Reviewed in the United Kingdom on January 3, 2020
        Format: KindleVerified Purchase
        This is an urban fantasy that's more MMO than murder-mystery, and a bazillion times more engrossing for it. I don't think I've ever read one quite as self-referentially sneaky that doesn't go too far into humour territory. It's all a bit point-n-click adventure, only with more grit.

        It's safe to say this rabbit hole goes deep, and that's what I loved about this book. It. Is. So. Strange. You honestly can't predict it because, much like a 90s point-n-click, it has a bizarre logic to it that felt so satisfying to follow (fan theory #1: Roberta Williams and George Lucas were affiliated with the Guild???). That and the pop culture references/Easter eggs scattered throughout - not to the heavy Ready Player One level, but just enough to make a geek smile.

        I like that Jen is different from your usual, self-obsessed butt-kicker of an urban fantasy protagonist. Yes, she can dish sarcasm, but it's not over the top unrealistic. Sort of antagonist Beatrice is one of my favourite creations here, being rather dark and unstable but also more complex than you might expect.

        I'm not going to say it's perfect. I had some issues with the characters odd emotional misreadings and some of the pacing is a little strange as it follows 3 separate arcs that were originally different novellas leading to a tiny hint of repetition.

        But really the thing that intrigued me so much was this alt-reality of the Guild and the whole "magic is real - go kill me a pigeon!" stuff. As Jen works it all out, I didn't mind that I was discovering it at the same pace she was. Does Bea know more than she's letting on? Of course. Would you want her to tell you and spoil the surprise? Probably not - she's an unreliable source with motives of her own anyway.

        Character-related nitpicks aside, there are twists and turns aplenty that (along with the thinly veiled LOTR references) made me grin with the ingenuity of it all. The twist at the end had me ready to find out just what's going to go down between the improved Jen 2.0 and her newly minted frenemies.

        The Guild awaits; if only we didn't have to!
        One person found this helpful
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